

"Use your heightened senses to take less damage from traps." "Learn to pick locks faster and break less lock picks." "Learn to inflict more damage and throw spears further and with more accuracy." "Specialize in explosive weapons to stun, cripple and dismember your foes." "Specialize in taking keen aim with rifles and wasting your target with an expertly-placed bullet. It's split into three subcategories with various perks related to weapons, general perception and scavenging. Levels 9 and 10 increase headshot damage by 15% and dismember chance by 5%. Levels 2-8 increase headshot damage by 10% and chance to dismember by 5%. Level one of this perk gives 200% headshot damage to spears, rifles and explosive weapons. Perception is the measure of your sensory awareness. Most Perks require the exact same Attribute levels, but there are exceptions.

Because of this, it is advisable to only unlock and level up perks that are unlocked by attribute levels gained from usage of skill points or clothing. However, once the attribute is leveled to the required level, the perk will be upgraded automatically without a need for another skill point. The third level still shows as unlocked but with a red mark stating "Disabled by status effect". However, after the effect from Fort Bites ends, the benefit from the third level of Heavy Armor is removed and the player is treated as if the only had level 2 of that perk. For example, if a player has Fortitude at level 3 and Heavy Armor at 2, they can raise their Fortitude to 5 using Fort Bites and buy the third level of Heavy Armor. Perks can be increased under the effect of a drug, but if the attribute's level returns to a lower value than the perk requires, the benefit from said perk is lost. Drugs can be used to increase attributes momentarily and certain clothes increase them permanently as long as the said piece of clothing is worn.Īttributes must be upgraded to certain levels before their Perks can be purchased or upgraded. Every attribute has its own perks, but all attributes have at least two different weapon perks under them. The difference between Attributes and Perks is that Attributes must be learned first, as most Perks require a certain level of Attribute, which also requires a certain Character Level. Levels 2-5 cost one skill point, levels 6-8 cost two and the last two levels cost 3 points. The player starts with a level in all five attributes and can continue leveling them up as they please.

There are 5 main Attributes: Perception, Strength, Fortitude, Agility, Intellect, each having 10 levels and giving a bonus in that category with every level.
